[This is a summation of events in the world that happened after the completion of the Flight of the Yard Bird and the beginning of Cultists, Cultists, Cultists. It covers slightly more than a year of time. I think I read it aloud to the players during the first session before we got into the actual adventure, but I’m missing the session notes for Session 1 of the Cultists, Cultists, Cultists adventure, lost to the Hard Drive Crash of 2014, so I am not entirely certain.]
[This is a huge wall of text, so I broke it up into two parts for the blog. Both parts are roughly the same length as the complete session notes for one session. Part 1 covers the Weather and the happenings in the three regions of the Empire: Southern, Central, and Northern. Part 2 covers the Syrak Alliance, the Free City of Freegate, the Gnome Consortium, the Tribes of the Spur (orcs and goblins that settled in the mountains west of Freegate), and The Mountain Wars. Consider these two posts a huge “Happening Off-Stage” for the previous adventure.]
Part 2
The Syrak Alliance
The Syrak Alliance started 19 IC facing multiple issues. The Khanate of Grimthug Og Garguzgulz was expanding in the southwest, the Goblinoid Horde North (GHN) was raiding from the old 7th Imperial Legion Citadel in the east, the Lizardfolk Horde (LH) periodically raided for supplies in the north, and the 5th Legion was operating just inside of the Alliance's northwestern border. To top it off, Borot Grotto in the southeast appeared to now be under goblinoid control.
Representatives of the Alliance traveled to Freegate to meet with the Faceless Five, the Gnome Consortium, and representatives of the Northern Dwarven Kingdom (NDK). They secured the right from the Faceless Five to place postings in Freegate requesting wizards and dragonslayers for work in the Alliance. Diplomatic representatives of the Empire attempted to block this and the other activities of the Alliance representatives, but were defeated by Freegate's "Business is Business" attitude. The Faceless Five somewhat reassured the Imperial Representatives by stating categorically that Freegate will remain neutral in the Empire/Alliance dispute and offered to host any negotiations and/or talks between the two.
The Alliance wanted wizards, air power, and dragonslayers, not necessarily in that order. They needed earth mages to assist in the creation of defensive works and fortifications. They wanted quick troop transportation and aerial fire support in the form of airships and belf'rads. They placed several orders with the Gnome Consortium and the new NDK Airwerks.
By the end of 19 IC, the Alliance was in a somewhat better position. The 5th Imperial Legion had left their territory, the LH was disorganized after their defeat, and many miles of defensive works were completed thanks to wizards hired from Freegate, blunting the raids from the GHN. On the downside, it was confirmed that Borot Grotto was under the control of goblinoids, the Khanate renewed attacks in the south, and the LH appeared to be settling down for a long stay. The Alliance is hoping the delivery of belf’rads mid-year in 20 IC will start tipping the balance in their favor.
The Free City of Freegate
The Thieves' War
Fighting between the Fordsway Mob and the various Freegate Thieves' Guilds was almost continuous throughout 19 IC. The Freegate Guilds attempted to keep the action out of sight in back alleys and on rooftops to avoid a Crackdown by the Faceless Five. The Fordsway Mob had no compunctions about causing public displays and caused several notorious "incidents". The Faceless Five maintained a "business is business" attitude until the infamous Norlimba Incident forced their hand.
The Fordsway Mob was muscling into Brass Town to take over the fencing operations there. The fences were controlled by the Brass Tacks, one of the Freegate Thieves' Guilds. Their leader, Miles Norlimba, was leading a strong resistance to the Mob's attempts to take over and succeeding. The Mob decided to crush the Brass Tacks in one act and send a message to the other Guilds. They spent three weeks tracking Norlimba to learn his real identity and the location of his residence in the Merchant's Quarter.
Once this was done and verified, the Mob sent the "Cat's Claws", their top killers, to deliver their message. The Cat's Claws killed everyone in the residence – Norlimba, his family, the servants, and the house guards – in a very bloody and messy manner. They then trashed the rest of the house, taking nothing but destroying everything. The Mob believed this would cow the rest of the Brass Tacks into line and warn the other Guilds to beware opposing the Mob.
While this method would have worked in Fordsway (in fact it had in the past), in Freegate it had a different reaction. The guildmasters of the Freegate Guilds arranged a meeting of themselves. At that meeting, for the first time in hundreds of years, they agreed to set aside all of their differences and act in concert against a common enemy – the Fordsway Mob. The Guilds combined their forces and resources to wage war upon the Fordsway Mob for complete control of the city’s underworld.
Over the next two weeks, Fordsway Mob businesses and warehouses were systematically robbed and/or attacked. Their safehouses were invaded by combined teams of troll heavies, knife fighters, and bandit archers. Known members of the Mob were tracked down, their homes stripped bare, and their bodies thrown to the klakkers in the canyon. Mob smuggling shipments were continuously attacked and looted by goblin raiders from the Spur, newly allied with the Freegate Guilds.
To keep the heat off, the Freegate Guilds took pains to reduce the amount of damage done to non-Mob targets that were merely in the vicinity. They also spread bribes around thickly. They bribed Watch patrols to be elsewhere when "things happened". They bribed witnesses to "see nothing". They bribed people suffering incidental damage from a raid to not report any problems. They bribed snitches to provide information on the Mob and their operations. Due to the unpopularity of the Mob, these bribes did not have to be as large as one would expect and went a long way to keeping the war on the sly.
The Freegate Guilds gradually pushed the Mob out of the city, from west to east, leaving a single safehouse on the eastern rim alone. Naturally, the Mob assumed the Guilds did not know about that safehouse and used it to house Mob personnel pushed out of the rest of the city. Once the Guilds had cleared the rest of the city, they staged their final assault upon the Mob. They assembled every fighting member of the Freegate Thieves' Guilds, paying heavy bribes to the Watch and the Guard to keep them from "noticing", and surrounded the Mob's last safehouse. They attacked at midnight with the rallying cry, "Remember Norlimba!"
The next morning, when the Watch finally arrived to investigate "some strange noises", they found the building heavily damaged. Inside, the bodies (or portions thereof) of the remaining members of the Fordsway Mob were found laid out in a central room with the words "Remember Norlimba" written in blood on the walls. Surrounding these words were the bloody right-hand prints of the 182 Freegate guildmembers who participated in the raid.
As a result of this event, the Faceless Five were forced to declare a crackdown. The King's Guard were seen to be active across the city for a full month and crime nearly stopped completely. However, the Guilds had expected this and every guild thief in the city was hidden away and kept safe.
At the end of a month, the Faceless Five announced that order had been restored and the crackdown was over. Astute observers noticed that while there was much activity and some arrests, the only thieves arrested were non-guild thieves.
Those guildmembers who volunteered to participate in the final raid are considered honored members of their guilds and respected by the other thieves’ guilds of Freegate. They are allowed to wear something indicating their status, with each guild using a distinctive manner to indicate this: red right gauntlets or gloves, red armbands worn on the right, pendants with a red right hand in the design, or a body tattoo of a red right hand. [Darkfox’s identifying tattoo of a fox was modified so its front right paw was red.]
Collectively, this group is referred to as the Red Right Hands of Freegate. Members of this group are given more leeway and/or the benefit of the doubt when found in another guild's territory in Freegate. Pretenders are beaten heavily when discovered and thrown to the klakkers. As word of the final raid spreads through the underworld across the continent, Red Right Hands will be treated with a mix of respect and fear by the thieves' guilds of other cities. Those few surviving members of the Fordsway Mob who were out of Freegate during the war have scattered to the winds and hide in other cities. No other guild will accept them, fearing the ire and attention of the Red Right Hands of Freegate.
The Gnome Consortium
Construction Projects
As a result of Alliance orders plus other orders plus their own needs, the Gnome Consortium has hired many more non-Gnome workers than in the past to build the facilities they need. This is increasing the economy of Freegate and making it a destination for people looking for work, particularly people from Fordsway.
Fordsway
Restarting Fordsway's economy has been extremely difficult, even for the Gnomes. Few of the residents had valuables left, let alone money, as the majority were previously enslaved by the Khanate. The Gnome Consortium loaned the Fordsway City Council monies to jump-start their economy. The loans are sums delivered over a period of four years with repayments starting at the end of 5th year (24 IC) and spread over 30 years. Final repayment is scheduled to be at the end of 54 IC.
The Consortium is in the process of setting up a manufacturing facility in Fordsway to produce repeating arbalest and repeating ballista (non-magical) components. This facility will employ locals and provide a second vector for introducing money into the economy. Ownership of the facility is by a joint venture including the Consortium, the NDK, and the City of Fordsway.
Finally, the Consortium is coordinating the effort to establish a center of education in the city – Fordsway University. The majority of the money funding this effort is from grants made by wealthy individuals from Freegate, organizations based in Freegate, and Outlands University.
Local workers, paid half in cash, half in credit, are constructing Fordsway University. The credit can be used by the workers to pay for education for them or their children once the University is able to start. This has made it a very popular project to work on as tuition for students covers room and board. Many parents in the city work whatever time they can on the University to gain credit. They plan to put their children into the University as a way of feeding them.
Tribes of the Spur
Several things are happening in the Spur [an area of mountains west of Freegate and south of the road that leads to the remains of the High North Trade Route (HNTR)]. The tribes have established their survival needs and started a low-level economy amongst themselves. Some of the tribes raid the merchants using the road between Freegate and the HNTR. One tribe, the Snaga Naskop, traded their riding lizards for horses and started skirmishing with the Horse Lords. As a general rule, most of the tribes seem to avoid drawing too much military attention to themselves. The Flight of the Bottles seems to have given them a strong respect for the wizards of Freegate and they don't seem to want to face that again.
Contact has been made between the Tribes and groups in Freegate. One of the goblin tribes is acting as highwaymen and is now allied with the Thieves' Guilds of Freegate. Members of this tribe participated in the Thieves' War and six of their goblins are Red Right Hands.
In addition, Go-Tok of the Snaga Dakaz (Snake Bites) has sent delegations to confer with "Boombottle" (Tim) about establishing trade. Success has only been minor so far, but has allowed both sides to learn about each other. Recently, the Snaga Dakaz have started producing their own alcoholic beverages for trade with Boombottle. It is meeting with some success, particularly in Outtown [the district of Freegate where those not human, elf, or gnome live]. Orcs have also occasionally been seen working odd jobs around Tim's Tavern, but there have been no incidents (so far).
The Mountain Wars
Below Ground
During 19 IC, relations between the two dwarven kingdoms started deteriorating. The Keybreaker Incident cemented in the minds of many Northern Dwarves that the Southern Dwarves were becoming irredeemably corrupt. This led to a raised level of hostility and suspicion towards Southern Dwarf merchants who traded between the two kingdoms.
The Southern Dwarf merchants reported this hostility throughout the SDK in the form of stories and tales of oppression. This increased the resentment of the Southern Dwarves and Northern Dwarf merchants started receiving the same hostile treatment from the Southern Dwarves. Ancient grudges, long set aside, started weighing heavily on the minds of dwarfs from both kingdoms.
During the winter of 19/20 IC, when communications between the two kingdoms was most difficult, the Betdmuans started staging small raids on both sides of the border. Their raiders left evidence implicating members of the opposing kingdom. Where possible, they made use of clan rivalries that crossed the borders to incense the dwarfs. These raids further heightened the tensions between the two Kingdoms and sparked spontaneous revenge raids, worsening the situation even further.
As the war becomes more immanent, the Militant faction in the SDK started to gain power. While they were not able to get the King on their side, they were able to take more control of the government and start limiting the King's choices. They gained a great deal of influence when the King requested additional support from the Imperial Legions to protect the Southern Dwarven merchants moving along the HNTR. By the time the King concluded that the only way to stop the war was by a direct appeal to the King of the Northern Dwarves, the Militants had maneuvered him into a position where he could not do so without appearing weak and unable to defend his kingdom. He realized too late that his options had been narrowed down to war or the loss of his throne – and probably his life.
Above Ground
Once the 8th Imperial Legion left the Worldspine Mountains, the Uplander Clans started thinking hard about reclaiming their lost lands. They did not want to destroy the HNTR (they had learned the benefits of trade with the lowlands), but they did want to kick the Empire out.
Having learned the strength of the Legions the hard way, there was much planning and discussion about how to accomplish their goals. Time and again, as the talks stalled or threatened to break out into a fight between clans, Mikal Torvaldson, known as Mikal the Wanderer, stepped in and defused the situation. Mikal became the voice of reason and was regarded as a sort of holy man, dedicated to the expulsion of the Empire but without destroying the Uplander Clans in the process.
By the middle of 19 IC, the Uplanders' plans were ready and the Clans start preparing for the coming war. Due to the tensions between the Dwarven Kingdoms, the Clans did not ask for dwarven support, but planned to accept it if offered. When the SDK requested Imperial support for their merchant caravans, the Clans start leaning towards the NDK as possible allies.
The First Mountain War
The First Mountain War was between the Uplander Clans and the High Reaches Protectorate. The Commander of the 4th Legion stationed troops at critical points on the HNTR in fortified positions, but did not start re-activating the Reserves – the retired legionnaires who had settled the High Reaches Protectorate. He was not expecting the Clans to make any kind of move that year and saw no reason to pull the Reserves in early.
Much to the Legion Commander's surprise, the Clans did attack that year, just after the first snows fell. The Clans targeted the critical control points and attacked, easily overwhelming the under-prepared legionnaires and seized all of the supplies they could. By the end of October 19 IC, the HNTR from North Terminus down past the Southern Citadel was in Uplander control. The only exceptions were the two Citadels, which were isolated and besieged.
In early 20 IC, the NDK offered air support to the Uplanders besieging the Northern Citadel in exchange for an alliance. The Uplanders agreed and the addition of the Northern Dwarf forces, particularly their canons, rapidly brought the siege to a close as the legionnaires surrendered rather than have their citadel demolished on top of them.
Flush with victory against the hated Empire, the commander of the Northern Dwarf forces volunteered to help at the Southern Citadel. His assistance was accepted and his force moved south with Uplander messengers and letters of introduction. Once the Northern Dwarfs were in place, it was a relatively short time before the Southern Citadel fell to the combined Uplander/NDK forces.
[This represents a break with later writing about this war, where I wrote that the Southern Citadel held after some bitter fighting. I’ll need to reconcile the two accounts at some point.]
The Second Mountain War (Ongoing)
The rash collaboration between the Uplanders and the NDK forces had an unintended side effect. The SDK Militants used this as an example of uncontrolled NDK aggression against a SDK ally (ignoring the fact that the Militants were previously against cooperation with the Legion). With this ammunition, they whipped the SDK populace into a frenzy of fear and paranoia and were able to seize control of the SDK government and military.
Citing the military adventurism of the NDK, the SDK declared war against the NDK and its allies. The War Council sent the SDK armies north, attacking Uplander and NDK forces alike. In their zeal to "defend" their lands, the SDK armies overran several of the locations the Uplanders had sent their non-combatants for safety. Many were killed and the rest were sent back to the SDK as prisoners.
These acts cemented the alliance between the Uplanders and the NDK. Both sent armies to intercept the SDK forces to protect their people. The Uplanders and the NDK then started planning military strategy against the SDK.
End of Part 2.
Between Adventures
Previous session: Part 1
Next Session: Cultists, Cultists, Cultists – Session 1 [not recreated yet]